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System status

All core systems operational

2 products are in scheduled maintenance. Nothing is unexpectedly down. We take a build offline before a patch lands rather than after, which is why maintenance shows up here more often than outages do.

Krait / Vantage

Operational

99.9%

Krait / Fortnite

Operational

99.7%

Krait / Cinder

Rebuilding against the 6 August engine patch. ETA around 14 hours.

Maintenance

97.4%

Krait / Halcyon

Operational

100%

Krait / Drift

Operational

99.9%

Krait / Rust

Rebuilding for the August wipe. Back before the next server reset.

Maintenance

98.6%

Krait / HWID Spoofer

Operational

99.9%

Licence and key server

Operational

99.9%

Checkout and delivery

Operational

100%

Update distribution

Operational

99.8%

Account dashboard

Operational

99.9%

Operational Degraded or maintenance DownEach bar is one day · 60 shown, 90 on wide screens
Incident history

Everything that went wrong, and when.

  1. 6 Aug 2026

    04:30 UTC

    Maintenance

    Cinder offline for engine patch rebuild

    Ongoing

    Affected: Krait / Cinder

    • Rebuilding06:10 UTC

      Market adapter is rebuilt and passing. Working through the container schema change now. Still tracking to roughly 14 hours from the start of the window.

    • Identified04:30 UTC

      The 6 August patch changed the item schema. We took Cinder offline before the patch went live rather than after. New licences are paused; active subscriptions are frozen and every frozen hour is credited back.

  2. 5 Aug 2026

    22:00 UTC

    Maintenance

    Rust paused ahead of the August wipe

    Ongoing

    Affected: Krait / Rust

    • Scheduled22:00 UTC

      Node tables are cleared before every wipe and re-derived from the new seed. Rust returns once the reset completes.

  3. 25 Jul 2026

    13:12 UTC

    Minor

    Licence server latency in EU-West

    Resolved in 41 minutes

    Affected: Licence and key server

    • Resolved13:53 UTC

      Connection pool resized and the bad node drained. Activation times returned to normal at 13:51. Forty-one minutes, no failed activations — only slow ones.

    • Identified13:24 UTC

      One database node in EU-West was saturating its connection pool. Activations were completing but taking up to nine seconds.

    • Investigating13:12 UTC

      Elevated activation latency for customers routed through EU-West.